Friday, September 30, 2016

Yearning for more blog posts

View/Write Comments

Gosh that tumbleweed is clogging up the blog!

I logged into github today and saw this highly active project in my feed called The Yearning

A hybrid singleplayer / multiplayer game about spider drones and the meaning of life.

If that doesn't mean too much to you (it didn't to me!) then fortunately you can check out this gif of some gameplay. 

Lots of other projects continue on strongly. Then there's others that need a bit of TLC. Somebody is having a bit of a go with reviving Open City, which could hopefully lead to making it a bigger project with more contributors later down the line. Then there's somebody reviving Lips of Suna. That's the great thing about open source - there's always a chance somebody is interested enough to take on the mantle should the original developer move on to other things.

Sunday, July 03, 2016

SuperTuxKart 0.9.2 released & new website

View/Write Comments

Great news from our friends of the SuperTuxKart project! Read all the details on their latest blog-post here.

They also made a nice new trailer showing off a more unusual game-mode:

Clearly this project has come a long way and looks better with every release! So grab your copy over at their fancy new website.

Tuesday, June 21, 2016

QuakeExpo2016 16-30th of July, register your virtual booth now!

View/Write Comments

Seem like some people want to revive the old QuakeExpo tradition this year, which is after all the 20th anniversary of Quake1:

Booth pre-registration started on the 18th of June, and the for those that wonder what it is all about:

If you are a qexpo old-timer:  The format is virtual ‘booths’ set up for a limited number of days just like the past.  But unlike the past, this site has a built-in comment and messaging system.  The site-wide stream of discussion is available on the ‘Activity’ tab.  However, any booth owner may disable comments on their particular booth page by checking the ‘Comments Disabled’ category.

We also have a fancy event calendar to be populated.  Events occurring prior to the Expo days may be posted, but it is requested that there be an event coverage booth, news, or other tie-in available during the Expo itself.

If you’re a new-timer wondering what the heck this is:  The Quake Expo concept is based on virtual ‘booths’ where people show off projects, provide tutorials, or share nostalgia.  See the links at the bottom of the site for previous years.  The idea is a bit retro given all the possible online outlets for creativity now.  But that’s one of the reasons to have it-  with so many islands of forums, social media groups, and code repositories, it might be nice to come together for a few days and see what everyone else is doing.  The time limitation is key.  Booths will only be open for two weeks and afterwards the entire site is closed and archived.
Focus is mainly on Quake1 engine derived projects (Darkplaces Engine for example), but in the past there were usually also a few Quake2/3 engine projects in it. Fully FOSS is not a strict requirement, but quite common, and the engine is of course GPL licensed.

Personally I hope we will see some projects picking up the quite awesome mobileVR port of Darkplaces: 

P.S.: Slightly OT, but the Inside3D forums (all about Quake1 engine programming) have a new home at

Monday, May 02, 2016

Blackvoxel, an ambitious Minecraft/Factorio mix?

View/Write Comments

Check out this interesting (somewhat recently GPLv3 re-licensed) game Blackvoxel:

As you can see it has some interesting mechanic which they call "Molecular Voxel Interaction Engine". As seen in the trailer above, it basically allows you to automate crafting, resulting in interesting "programmable" factory setups.
Of course this might sound a bit too much like actual work and not fun... but given the big fan scene for the closed source game Factorio, I would say it can be more fun that it looks at first ;)

Blackvoxel itself probably needs to be a bit more of a game instead of "just" a sandbox, but there is big promise in the overall concept, so give it a try :)

Sunday, April 10, 2016

Cute Character Crowdfunding (CC-BY-SA 4.0)

View/Write Comments

Remember Justin Nichol's amazing Portrait Kickstarter? He's up to no good again:

Horde of Cuteness! is an ongoing crowdfunded high resolution character icon collection and the indiegogo campaign will add 2 heroes, 5 monsters, and 3 boss monsters chosen by the backers.
All the characters will be released under a Creative Commons Attribution Share-Alike 4.0 license, and will be made available as .pngs with transparent backgrounds, and will have include .kra or .xcf source files for editing the characters yourself. All new images will be 2000px by 2000px.
 There's a month left and only 590$ out of 1000$ missing.

Back the icon collection on indiegogo.